The packs that use the same language as the default Dwarf Fortress language_DWARF.txt are the ones that are bugged. Looking through the raws of each texture pack, the language_DWARF.txt files are different between the packs that are bugged and the packs that aren't. *note: Phoebus pack WAS changed, despite being default. Mayday 0.34.11 - BUGGED - (TTF does not automatically change and remains YES) Ironhand 0.73.4 - BUGGED - (TTF does not automatically change and remains YES) ASCII Square 0.34.11 - BUGGED - (TTF does not automatically change and remains YES) ASCII Default 0.34.11 - BUGGED - (TTF automatically changes to NO) RESULT (three runs for each texture pack): From a fresh download each time (deleting the folder and re-copying from zip):ġ - Change Texture Pack to _.ġ(a) - YES to update save games (though there are none)ġ(b) - True Type Fonts may automatically update to NO. It seems to be linked to changing texture packs, though there could be some other factor. The names might be something to do with the encoding in the language filesīeen trying to reliably recreate the jumbled text bug. So you're not missing out on anything except experimental, slightly buggy multiplayer. I've gotten the same errors on my XP computer. It says in the thread that it doesn't work in XP. If anyone else wants to give it a go the source code can be found here. I don't have an XP machine to test/debug/build this on so unless anyone knows a definite fix (as I would be unable to test the result myself), this is not an issue I have the resources to resolve. QueryFullProcessImageName isn't used explicitly anywhere in the GUI and all related system calls are unchanged from the original release.įrom this, I can conclude that it's probably being used implicitly by VB, however the inner workings of the build process for VB are rather opaque so this is proving difficult to track down. I've been looking into this for a while now. Quote from: RabblerouserGT on March 22, 2014, 11:47:25 pm -Running on XP, yes. QueryFullProcessImageName was introduced in vista, though it seems extremely unlikely that toady would have dropped XP support without anyone noticing. "The procedure entry point QueryFullProcessImageNameW could not be located in the dynamic link library KERNA元2.dll"? Quote from: RabblerouserGT on March 20, 2014, 10:28:34 pm -What's with this error?ĭwarf Fortress.exe - Entry Piont Not Found Quote from: Slive on March 24, 2014, 09:14:50 am -I'm pretty sure there's something wonky going on in the translation between texture packs and characters with accents, substituting wall textures like ╕ or ╝ to get thrown in where accented characters should be. Quote from: PeridexisErrant on March 23, 2014, 10:02:01 pm -I've also seen a few reports of odd tiles messing up names in newly generated worlds - if anyone can reliably replicate this or work out what's happening, please let me know! (looks like this) You should do it every time when you "install" a new save game that you download. Easy to fix, just copy the correct object folder to /data/save/regionx/raw, or even better use the GUI to update the save games. This happens when you use raw folder of a texture pack (like phoebeus) instead of the ascii raw folder, because the tile mappings are different. Quote from: Slive on March 24, 2014, 09:14:50 am -* Yellow Ä - Sandy Clay Wall I'm pretty sure there's something wonky going on in the translation between texture packs and characters with accents, substituting wall textures like ╕ or ╝ to get thrown in where accented characters should be. Many of the "jumbled" symbols are used in walls similarly, they appear in names where characters with umlauts or accents would normally occur. In worlds that I've created (which start with ASCII graphics), the walls are of the usual ÷, ▓, ▒, ░ variety. I use the ASCII Default 0.34.11 textures. Now, I'm not sure if TehFrederick (the author of that thread) uses a texture pack, but that may be where the mixup is coming from. When I opened it, many of the symbols were "wrong." I recently downloaded this gentleman's save file -, as he was looking for advice. I replied to this in another forum, but regarding the text-jumbling issue:
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